Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Monday, 18 August 2008

John Carmack keynote

QuakeCon, the largest free LAN party in the world, just finished a few days ago. Now, I'm not much of a deathmatch player myself, but this is an event I tend to follow (on-line :D) from a few years back. Why? Because every year John Carmack gives a keynote providing bits of information about his opinions, interests and projects.
To those who never heard of Mr. Carmack (shame, shame on you), he is also known as Engine John and is the ID guy who was always one step ahead of competition and developed revolutionary engines for games such as Commander Keep, Wolfenstein, Doom, Doom2, Quake, Quake2, Quake3, Return to Castle Wolfenstein and Doom3. Right now, they are working on a new version of Wolfenstein and a new game called Rage.


Here's the link to this year's keynote and last year's as well. Youtube videos for the new Wolfenstein and Rage are bellow:



Tuesday, 12 August 2008

Doomsday and old memories

A few days ago, I came across DoomsDay... and boy, it bring back a lot of memories.


I still remember my high-school programming classes when the whole class used to deathmatch each other in Doom instead of programming. That was about... some... well... man... it was around 10 years ago. I think I'm getting old.

Games like Doom, DukeNukem3D and Quake were all the rage back then. And it was relatively easy to make new levels for Doom. Anyway, to those who don't know, DoomsDay is a enhanced source port of the Doom game (whose source has been released years ago by IdSoftware). This particular source port comes with an hardware-accelerated renderer as well as some 3d models for the game entities.

It works with Doom (the normal Doom and UltimateDoom), DoomII, Heretic and Hexen.